Initiates an asynchronous get time operation that has a specified state object.
The IAsyncResult that identifies the posted asynchronous request.
In asynchronous processing, you use BeginGetTime to raise the GetTimeCompleted event when the time operation has completed.
Use this overload to associate information with the operation that will be preserved throughout the operation's lifetime. The event handler can detect this information by looking at the AsyncState of the IAsyncResult that is associated with the operation.
To use BeginGetTime, create an event handler that processes the results of the asynchronous operation and associate it with your event delegate. BeginGetTime initiates an asynchronous time operation; the TimeClient is notified, through the raising of the GetTimeCompleted event, when the time operation is completed. The TimeClient can then access the time by calling EndGetTime.
Note: The BeginGetTime method returns immediately, but the asynchronous operation is not completed until the event handler is called.
Because BeginGetTime is asynchronous, you can call it to receive the time without blocking the current thread of execution. To synchronously get the time, use the GetTime method.
Once an asynchronous operation completes, you can call BeginGetTime again in the event handler to keep receiving notifications.
The IAsyncResult that BeginGetTime returns identifies the asynchronous operation that the method call started. You can use this IAsyncResult throughout the lifetime of the operation, although you generally do not use it until EndGetTime is called. However, if you start several asynchronous operations, you can place their IAsyncResult values in an array and specify whether to wait for all operations or any operation to complete. In this case, you use the AsyncWaitHandle property of the IAsyncResult to identify the completed operation.
The state object associates state information with the operation. For example, if you call BeginGetTime multiple times to initiate multiple operations, you can identify each operation through a separate state object that you define.
You can also use the state object to pass information across process threads. If a thread is started but the callback is on a different thread in an asynchronous scenario, the state object is marshaled and passed back along with information from the event.
TimeClient Class | ComponentSpace.InternetTime Namespace | TimeClient.BeginGetTime Overload List